![]() Well, what did I learn from that? It's a very good thing to get to know your limits. We gave up when we realized how difficult it was to build things like the Carrier's interceptor attack and a bunch of other abilities. I've also worked on a SC1-on-WC3-conversion many years ago along with a bunch of other guys. The Data Editor in SC2 has many specific functions that can emulate probably anything that exists in WC3. I would think most problems could be solved if the mod was developed in SC2 and not WC3. They can't move over unpathable doodads.Īlso they should be able to be attacked by both ground and air weapons. This is not the full beta.There is more things that must be don.īut even Collosi shouldn't be able to go anywhere. ![]() Version 1.1ġ-Netural Goldmines will not be used for vaspine gas.Ĥ-Added a portaits to marine,reaper,buildingsĤ-Ghoust don't have nuclear strike abillityĦ-reapers and colossus can walk trought clifsĨ-Marine have special abillity (BULL SHOT).Kills over 6 marinesĩ-Hydralisk will have (fast hydralisk) abillity ![]() Greasontim-unit expert,beta edit,AI expertĬheck this web site for more information. I need AI expert to make a terran and protoss ai if you know how to make.īecouse some of you can't play starcraft 2.Why?īecause they can't meet minimum sistem requirements like me. Only the terran and protoss Race only will be availabe in this demo version. This is a mapthat is editet to be like starcraft 2.The map s landsacpe will be on "Lorderon Summer".When i first whant to create sc2 in war3 mod i have not registered on hive and the mod jus die.But then i say to start this mod again.If you whant to help me and support my mod Send me a messege.I need a team member if you whant to help post on this threa.I need terrainers,modelers,skiners,trigger expert.Jasser,BETA TESTERS.Īll models and skins must be like in Starcraft 2. I starting a STARCRAFT 2 in WARCRAFT 3 (TOTAL CONVERSION) mod and i need models and skins for my project. STARCRAFT II IN WARCRAFT III mod StarCraft 2-WAR3
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